FSR standardized Presets are not enforced and some titles such as Dota 2 offer resolution sliders. It does not use machine-learning algorithms, unlike DLSS, to upsample the image, and instead relies on spatial upscaling on traditional shading units. NVIDIA cross-compilation is available using different versions of DLSS, for example Metro Exodus can use DLSS 2.1 even though it was shipped with DLSS 1.2, this allows any title following implementation of 1.0 DLSS to be forward compatible.įidelityFX Super Resolution (FSR) is an image upsampling technology developed by AMD for real-time use in select video games, using traditional hand-written algorithms to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors. Image upsampling technologies actively used in games Deep Learning Super Sampling ĭeep learning super sampling (DLSS) is an image upsampling technology developed by Nvidia for real-time use in select video games, using deep learning to upsample lower- resolution images to a higher resolution for display on higher-resolution computer monitors. 4 Software with official implementations of upscaling technology.3 Games with unofficial implementations of upscaling technology.1 Image upsampling technologies actively used in games.
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